My personal quick reference for the Munchkin board game.
Other references are here.
When you can..
- At any time:
- Discard a Race or Class
- Apply a curse or one-shot item
- When player is not in combat:
- Equip or unequip carried items
- Trade or steal carried items
- Play any card you’ve just received
- During your turn
- Play a new Race, Class, or Item from hand
- Sell items for levels (outside of combat)
Card states
- Cards in your hand are out of play, and function only as cards (i.e. “Any armor” doesn’t apply to armor cards in your hand)
- Cards in play are carried (whether equipped or unequipped)
- Any item can be carried (except multiple Big items)
- Only carried items can be traded or given away
Death
- You keep your current race, class, and persistent curses
- Your hand is turned up, and other players each choose one (from highest level). The rest are discarded.
- When next player’s turn starts, you’re alive and level 1, but with no cards
- On your next turn you draw 4/4 and play normally
Other miscellaneous rules
- Undead monsters can be added to other undead monsters in combat without a Wandering Monster card
- If a curse could affect any of several items, the victim chooses
- “Item” means anything with a value (including “no value”)
- Cheat! card just makes an item equppable. It still retains all relevant properties (Big, two-handed, etc.)
Back to: boardgame reference